When talent forgets to bring flesh coloured underwear and refuses to go naked (to be honest I don’t blame him it was a very crowded and cold set) it’s up to the VFX team to fix things.
Luckily for me the advert was shot in 4K on my RED Scarlet. More pixels means you have more information for tracking, rotoscoping or creating skin coloured patch to cover tightie whities.
Taking a single frame of 4K footage into photoshop I painted out the underwear. The skin patch was then tracked using After Effects CC onto the model so it stayed in place during the dolly move. There was little hand tracking to be done to the shape of the mask to keep to compensate for the perspective shift as the camera pushed in.
The next shot required the artist to hold a paint brush up in front of her subject as (if measuring him for her drawing) The problem with the original shot was the white underwear created a big blurry white blob around the models crotch which ruined the ‘mike myers’ gag of teasing the audience that you are just about to see something rude until it’s hidden by a potted plant.
Using another 4K still from RED footage I rotoscoped the models hand holding a paint brush, added some animation to keep it alive and then comped the whole thing in After Effects using a 3D camera to add realistic motion blur and depth of field. After some tricky colouring to match the still foreground hand with the raw RED background footage the gag is complete.
for the last sixteen years I have worked as freelance animator in los angeles, dublin & london. I came across some design boards I used for a job pitch, Ithought they were pretty cool and worth sharing. the 3d software I pimarily use is maya for rendering and animation, Zbrush for organic modelling, but I also know, 3dsmax, Cinema 4d, Realflow and vray is my renderer of choice.
cuckoo clock for disney's pinnochio modelled in the 3d softwares 3dsmax and modo, rendered in 3dsmax with vray and maya using mental ray
last year I spent nine months at a medical training company in los angeles trifecta. during my time there I was lucky enough to work with the talented animator and director Jan Wanstad. together with a team of animators we created the single longest piece of animation I have ever worked on, the finished piece clocked in at almost 30 minutes ! rendered in a combination of 3dsmax, after effects and cinema 4D it received a standing ovation at the ASIA training conference. check out this ‘making of film’ I made :
some of my original storyboards
follow car to hospital
back of hospital
some 3d models, inspired by members of the staff at trifecta …. but I’m not saying which ones :]
This needs an update but is a broad selection of camerawork from several projects, personal and commercial. Additional photography Paul Deng, Matthias Grunsky, Paul Lucas and Bhaskir Maji.
Filmed using a combination of camera’s, primarily Canon 5 & 7D, but there is also some RED footage lurking in there., alls sorts of glass but my favourite weapon of choice these days in my collection of vintage Nikkor primmes.
haunted mansion, disney magic, a front screen projection technique that was a pre-cursor projection mapping that is all the trend these days.
mind blowing projection mapping with the help of a couple of well trained robots.
projection mapping on buildings, great example from Boston Public Library. what is particularly interesting in this example is the clever use of the architectural openings like windows. turning the exterior of the building into a train station is spectacular.
since I moved into my new office in dublin on 40 dame street I have wanted to do some timelapse photography, I have finally gotten around to it this, this is a in a series of experiments I am going to be posting over the coming weeks