I have the opportunity of a job with the legendary Disney Imagineers in Burbank CA. To say it is a dream job it is an understatement. Imagineers design Disney theme park rides, which is cool enough but when you think about the recent acquisitions of Pixar, Star Wars, Star Trek, Marvel you can only imagine what kind of crazy fun stuff they are working on.
They asked for examples of modelling work so I dug out the boards above, these were a series of models I created for an indie American Magazine called Lemon, the Stanley Kubrick issue. I also created HAL from 2001 and one for the cover.
for the last sixteen years I have worked as freelance animator in los angeles, dublin & london. I came across some design boards I used for a job pitch, Ithought they were pretty cool and worth sharing. the 3d software I pimarily use is maya for rendering and animation, Zbrush for organic modelling, but I also know, 3dsmax, Cinema 4d, Realflow and vray is my renderer of choice.
cuckoo clock for disney's pinnochio modelled in the 3d softwares 3dsmax and modo, rendered in 3dsmax with vray and maya using mental ray
last year I spent nine months at a medical training company in los angeles trifecta. during my time there I was lucky enough to work with the talented animator and director Jan Wanstad. together with a team of animators we created the single longest piece of animation I have ever worked on, the finished piece clocked in at almost 30 minutes ! rendered in a combination of 3dsmax, after effects and cinema 4D it received a standing ovation at the ASIA training conference. check out this ‘making of film’ I made :
some of my original storyboards
follow car to hospital
back of hospital
some 3d models, inspired by members of the staff at trifecta …. but I’m not saying which ones :]