Modeling

I am comfortable working in MAYA or CINEMA 4D with sub divided polygons for hard surface modeling.

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For character design or anything organic I’m a big fan of ZBRUSH.  I work on a cintiq whenever possible as this gives me the freedom of clay modeling which I have done for recreation all my life.

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I tend towards painting textures in zbrush, if I have time I’ll jump into MARI.

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In LOS ANGELES during my MFA in Production Design I created card and CG models of existing and fantasy structures working with the director and cinematographer to achieve the best use of space for lighting and action.

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